Difference between revisions of "Let It Die"

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(Created page with "{{Game |title=Let It Die |image= |developer=Grasshopper Manufacture<br>Supertrick Games |publisher=GungHo Online Entertainment |director=Hideyuki Shin |writer= |pr...")
 
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''Let It Die'' is a free game, but the player can also choose to pay real money for additional [[Kill Coin]]s and Death Metals, as well as Express Passes to [[Direct Hell Insurance]]. However, these items can also be acquired through quests, events and general progression, so in effect no content is actually locked off by the microtransaction model.
 
''Let It Die'' is a free game, but the player can also choose to pay real money for additional [[Kill Coin]]s and Death Metals, as well as Express Passes to [[Direct Hell Insurance]]. However, these items can also be acquired through quests, events and general progression, so in effect no content is actually locked off by the microtransaction model.
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==Plot==
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''Let It Die'' takes place an unkonwn number of years following an apocalypse known as the [[Earth Rage]] which occurred in 2026. When this occurred, a portion of Tokyo, [[Kanto]], [[Japan]] was split off into the ocean an became an island designated South Western Tokyo, on which grew an enormous structure known as the Tower of Barbs. Many individuals have attempted to climb this Tower to reach whatever secrets are hidden at the top, but none have succeeded due to the numerous dangers within, primarily corpses reanimated by the rage of the four [[Don]]s who control the tower.
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This premise, however, is presented to the player as if it were just a video game known as ''Let It Die'' being played on a console known as the [[Death Drive 128]] in a place called the Hated Arcade. It is introduced to the player by a charismatic skeleton named [[Uncle Death]], who also appears as a character in the game. It is all but stated, though, that the "game" is actually a means to control the bodies of Fighters remotely as it plays out in physical reality.
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===Connection to [[Kill the Past]]===
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''Let It Die'' presents itself as a standalone game, but is actually connected to many other Kill the Past games in an unambiguous manner. This begins with ''Let It Die'' having a sign for the [[26th Ward]] in-game; this suggestion of the Tower of Barbs being made of the former 26th Ward, which could be interpreted as a mere reference, is corroborated by numerous details that match up with ''Let It Die'' in ''[[The 25th Ward: The Silver Case]]'' and its remake. The concept of the [[Death Drive]] is also consistently portrayed in a similar manner in ''[[Travis Strikes Again: No More Heroes]]'', as well as numerous other cross-references between various works. What remains to be seen is if ''Let It Die'' is the actual future of the world portrayed in other Kill the Past games or if it is merely an alternate "bad" future, which may be revealed in the proposed ''The 26th Ward'' video game.
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==Development==
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''Let It Die'' was originally announced under the name ''[[Lily Bergamo]]'' and featured a protagonist named Tae Iori. Character design for this version of the game was done by Yusuke Kozaki, character designer for several other Grasshopper titles including ''[[No More Heroes]]''. Later on, the name and aesthetic of the game were changed; however, according to development interviews, the basic gameplay was the same in all versions of the game. Some story ideas shown in early ''Lily Bergaom'' art were later reused in other works.
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''Let It Die'' was the first game fully developed by Grasshopper after being acquired by GungHo Online Entertainment. As such, it is a free game that features microtransactions as befitting the specialties of GungHo. In the years since the game's release, numerous updates have been launched that made the game easier and more balanced, as well as adding extensive postgame content for dedicated players. Several updates also featured limited time events, some of which had crossover content from other games, including fellow Grasshopper games ''[[killer7]]'' and ''No More Heroes''. The game's story component, though, was not significantly extended or changed beyond the original release.
 +
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The development team of ''Let It Die'' has also hosted numerous content online in social media and livestreams that is done in-character, often featuring a live-action Uncle Death appearing alongside the development team to announce changes and additions to the game. In 2020, a series of "Uncle Death Is Missing" videos began to be uploaded onto YouTube featuring Uncle Death making announcements that have been hinted to lead to a new game by the development team. This "real" version of Uncle Death has a tendency to make announcements that are difficult to tell whether they are serious or not.
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Later in years, the developers of ''Let It Die'' began to be credited as Supertrick Games, which is made up of former Grasshopper staff who had major roles on ''Let It Die''. Grasshopper itself was somewhat distanced from GungHo at this point.
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[[Category:Let It Die]][[Category:Games]]

Revision as of 16:47, 13 October 2020

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Let It Die (often written as LET IT DIE) is an action role-playing game for the Sony PlayStation 4 and PC. It was developed by Grasshopper Manufacture, published by GungHo Online Entertainment and first released in December 2016. The development team of Let It Die later changed their name to Supertrick Games, independent from Grasshopper.

Gameplay

Let It Die features a gamepaly structure inspired by the roguelike genre, in which the exact layout of the environments and the enemies and items you will encounter changes every time you enter the gameplay setting, the Tower of Barbs. Between attempts to climb the tower, the player hangs out at the Hated Arcade and Waiting Room in which they can make various preparations for their next climb. Within the world of the tower itself, the player controls a Fighter character who can equip and use various items. Should the Fighter die, the player is given the option of reviving them using a Death Metal. If they decline, the Fighter is instead revived as a Hater, and the player must start from the Waiting Room again with a new Fighter; if they manage to make it back to the Heater they left behind and kill them, they will be retrieved as a Fighter once more.

Combat is a generally slow-paced affair which has been compared to the Dark Souls series; many attacks will leave a character or enemy wide open, and so timing must be kept in mind. It is very easy for Fighters to die quickly, in only a few hits, when challenging a new area. Besides weapons, armor and crafting materials, the player can also find within the tower Mushrooms, which confer various effects when eaten or thrown on an enemy, and Beasts, which can be knocked out and eaten for health, or killed to retrieve special mushrooms.

Let It Die is a free game, but the player can also choose to pay real money for additional Kill Coins and Death Metals, as well as Express Passes to Direct Hell Insurance. However, these items can also be acquired through quests, events and general progression, so in effect no content is actually locked off by the microtransaction model.

Plot

Let It Die takes place an unkonwn number of years following an apocalypse known as the Earth Rage which occurred in 2026. When this occurred, a portion of Tokyo, Kanto, Japan was split off into the ocean an became an island designated South Western Tokyo, on which grew an enormous structure known as the Tower of Barbs. Many individuals have attempted to climb this Tower to reach whatever secrets are hidden at the top, but none have succeeded due to the numerous dangers within, primarily corpses reanimated by the rage of the four Dons who control the tower.

This premise, however, is presented to the player as if it were just a video game known as Let It Die being played on a console known as the Death Drive 128 in a place called the Hated Arcade. It is introduced to the player by a charismatic skeleton named Uncle Death, who also appears as a character in the game. It is all but stated, though, that the "game" is actually a means to control the bodies of Fighters remotely as it plays out in physical reality.

Connection to Kill the Past

Let It Die presents itself as a standalone game, but is actually connected to many other Kill the Past games in an unambiguous manner. This begins with Let It Die having a sign for the 26th Ward in-game; this suggestion of the Tower of Barbs being made of the former 26th Ward, which could be interpreted as a mere reference, is corroborated by numerous details that match up with Let It Die in The 25th Ward: The Silver Case and its remake. The concept of the Death Drive is also consistently portrayed in a similar manner in Travis Strikes Again: No More Heroes, as well as numerous other cross-references between various works. What remains to be seen is if Let It Die is the actual future of the world portrayed in other Kill the Past games or if it is merely an alternate "bad" future, which may be revealed in the proposed The 26th Ward video game.

Development

Let It Die was originally announced under the name Lily Bergamo and featured a protagonist named Tae Iori. Character design for this version of the game was done by Yusuke Kozaki, character designer for several other Grasshopper titles including No More Heroes. Later on, the name and aesthetic of the game were changed; however, according to development interviews, the basic gameplay was the same in all versions of the game. Some story ideas shown in early Lily Bergaom art were later reused in other works.

Let It Die was the first game fully developed by Grasshopper after being acquired by GungHo Online Entertainment. As such, it is a free game that features microtransactions as befitting the specialties of GungHo. In the years since the game's release, numerous updates have been launched that made the game easier and more balanced, as well as adding extensive postgame content for dedicated players. Several updates also featured limited time events, some of which had crossover content from other games, including fellow Grasshopper games killer7 and No More Heroes. The game's story component, though, was not significantly extended or changed beyond the original release.

The development team of Let It Die has also hosted numerous content online in social media and livestreams that is done in-character, often featuring a live-action Uncle Death appearing alongside the development team to announce changes and additions to the game. In 2020, a series of "Uncle Death Is Missing" videos began to be uploaded onto YouTube featuring Uncle Death making announcements that have been hinted to lead to a new game by the development team. This "real" version of Uncle Death has a tendency to make announcements that are difficult to tell whether they are serious or not.

Later in years, the developers of Let It Die began to be credited as Supertrick Games, which is made up of former Grasshopper staff who had major roles on Let It Die. Grasshopper itself was somewhat distanced from GungHo at this point.