Let It Die

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Let It Die (often written as LET IT DIE) is an action role-playing game for the Sony PlayStation 4 and PC. It was developed by Grasshopper Manufacture, published by GungHo Online Entertainment and first released in December 2016. The development team of Let It Die later changed their name to Supertrick Games, independent from Grasshopper.

Gameplay

Let It Die features a gamepaly structure inspired by the roguelike genre, in which the exact layout of the environments and the enemies and items you will encounter changes every time you enter the gameplay setting, the Tower of Barbs. Between attempts to climb the tower, the player hangs out at the Hated Arcade and Waiting Room in which they can make various preparations for their next climb. Within the world of the tower itself, the player controls a Fighter character who can equip and use various items. Should the Fighter die, the player is given the option of reviving them using a Death Metal. If they decline, the Fighter is instead revived as a Hater, and the player must start from the Waiting Room again with a new Fighter; if they manage to make it back to the Heater they left behind and kill them, they will be retrieved as a Fighter once more.

Combat is a generally slow-paced affair which has been compared to the Dark Souls series; many attacks will leave a character or enemy wide open, and so timing must be kept in mind. It is very easy for Fighters to die quickly, in only a few hits, when challenging a new area. Besides weapons, armor and crafting materials, the player can also find within the tower Mushrooms, which confer various effects when eaten or thrown on an enemy, and Beasts, which can be knocked out and eaten for health, or killed to retrieve special mushrooms.

Let It Die is a free game, but the player can also choose to pay real money for additional Kill Coins and Death Metals, as well as Express Passes to Direct Hell Insurance. However, these items can also be acquired through quests, events and general progression, so in effect no content is actually locked off by the microtransaction model.