The Silver Case

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Lua error: Internal error: The interpreter exited with status 0.The Silver Case (シルバー事件) is an adventure game for the Sony PlayStation. It was directed by Goichi Suda and was the first game developed by his studio Grasshopper Manufacture. It originally released exclusively in Japan in 1999, published by the ASCII Corporation. In 2016, a remastered edition was released worldwide on the PC with an English translation; this edition was ported to the PlayStation 4 the following year.

Gameplay

The Silver Case is a text-heavy adventure game light on interaction, often described as a visual novel. Most of the game consists of the story being relayed to the player through a variety of different kinds of art and text, portrayed through the game's unique engine known as Film Window. In this engine, various "windows" containing media - such as illustrations, character portraits, dialogue or 3D environments - appear and move around over a simplistic background. Cutscenes also appear in these windows, as well as in full-screen sequences, using various styles, such as 3D CGI, 2D animation or live-action film.

When the player is given control of their player character, they rely on a wheel-like menu to toggle movement, review their items (known as "implements"), interact with characters or "Contact Points", and save their progress. Contact Points represent any interactive element in the game field, such as characters to talk to, implements to pick up, or puzzles to solve. While the first of the game's storylines, Transmitter, features several unique interactive environments per chapter, the other storyline, Placebo, confines all interactive segments to within its protagonist's room or car, but has the addition of an interactive e-mail reading interface on said protagonist's computer.

When controlling their player character, the player is limited to moving on rails. The exact paths the player is able to travel on are usually identified by a trail of floating wireframe shapes, triangular ("triangle marks") and sun-shaped ("sun marks"). When the player is facing one of these markers, its color will turn red, signifying that this is the position the character will move to, should the player usher him forward. Otherwise, surrounding triangle marks the player is not directly facing will be green and surrounding sun marks the player is not directly facing will be yellow. Sun marks represent either Contact Points or the triggering of an event of some sort, while triangle marks are merely places to move to.